S1m0ne . . . Al
Pacino & Rachel
Roberts
Before
the advent of computer animation, all animation all the frames in an animation film
had to be drawn by hand. When considering that each second of animation
contains 24 frames (on film), it’s easy to imagine the tremendous amount of
work that has to go into creating even the shortest of animated films, even cartoons.
The
fact is animation did not just happen in a day. Many people contributed to make
animation what it is today, and to make computer animation possible. Many steps
had to take place, first to make moving images possible, and then developing
techniques for creating animations. Here’s just a few of the major landmarks
which made animation a household term:
In
1824 Peter Roget presented a paper “The persistence of vision with regard to moving
objects” to the British Royal Society.
By 1831 Dr. Joseph Antoine Plateau and Dr. Simon Rittrer constructed a
machine they called a “Phenakitstoscope” which produced the illusion of
movement by allowing a viewer to gaze at a rotating disk containing small
windows, behind which was another disk containing a series of images; when the
disks were rotated at the proper speed, the “Harmonization” of the little window
images resulted, therefore creating an animated effect.
Beginning
in 1887 Thomas Edison applied his genius to animations future when he started
research work into motion pictures in general.
By 1889 Tom Edison announced his “Kinetoscope” which projected a 50ft
length of film in approximately 13 seconds. This device though only allowed one
person to view the film through a little peephole.
That same year (1889), George Eastman
began the manufacture of photographic film strips using a nitro-cellulose base which
was a film base that could be used for movies as well as x-rays.
By
1923 Walt Disney was part of the mix when he extended earlier techniques of
combining live action with cartoon characters in the film “Alice’s Wonderland”.
Then in 1928 Disney created the first cartoon with synchronized sound; he called
the film “Mickey Mouse”.
In
1945 Harry Everett Smith produced animation his own way, by drawing directly
onto the film. Finally, in 1964 Ken Knowlton, working at Bell Laboratories,
started developing computer techniques for producing animated movies.
Taking
into account the enormous amount of work that goes into the making of an
animation sequence, the bulk of the earlier drawings or paintings were
typically done by several individuals and involved drawing or painting every scene
or image directly upon each film frame; this process was generally called “Keyframing”
so, a new and improved technique was developed, it was called “Cel Animation”.
With
Cel (short
for celluloid) Animation, each character is created by drawing on an individual
piece of transparent paper. The background is also drawn on a separate piece of
“milky” paper. When it comes to shooting the animation, the each individual character
is overlaid on top of the background in each frame. This procedure saves time in that the artists are not
required to draw in entire frames, but rather only the parts that need to
change such as individual characters; even separate parts of a character’s body
are placed on separate pieces of transparency paper; therefore making the
process less labor intensive. This technique remained the dominant form of animation in cinema
until the advent of computer animation.
These
days when someone creates animation via a computer, they customarily do not
specify the exact position of any given object on every single frame. Instead, “Keyframes” are created. Keyframes are, let’s say, frames that portray characters
/ images which may change their size, direction, shape or other properties. The
computer then “magically” figures out all the in between frames and which saves
allot of time for the animator. This process is called “Tweening”.
Many of us undoubtedly recall
the 2002 comedy film “S1m0ne” with Al Pacheco as a strong-minded
producer and Rachel
Roberts as Simone; when Pacheco’s film career is threatened after his star
walks out, he decides to digitally create an actress to substitute for the star
using a rather sophisticated animation program. Naturally, she becomes an
overnight sensation that everyone (including the major film critics) thinks is
a real person, in this way Simone is born.
If
you’ve not seen this particular flick, you can imagine the hilarious complications
that arise when the very best of the Hollywood’s “Talk Show Élites” are unable
to schedule a live interview with the new star.
When
Viktor Taransky (Al Pacheco) decides the easiest way out of the rather
complicated situation is to simply “kill her off”, his problems become even more
completed because he cannot bear to admit his fraud to himself or the rest of
the world.
OK,
so we’re not there yet, but it’s certainly not difficult to recognize the
potential demise of many of the overpaid Hollywood “Starlets” and “Tough Guys” that
are so common in films being released today.
If you’d like to see YouTube’s
Trailer rendition of S1mOne, CLICK
HERE!
Sources: http://www.edu.pe.ca/threeoaks/Art/Digital%20Arts%20site/unit3/classic/intro.pdf
http://www.imdb.com/title/tt0258153/
http://en.wikipedia.org/wiki/Cel_animation http://en.wikipedia.org/wiki/S1m0ne